Independent project – 2026
Enfusion Field Kit
Role
Product Designer & Design Engineer
Responsibilities
Product definition, interaction design, visual design, front-end implementation, and testing
Tools
HTML, CSS, JavaScript, Three.js
AI Tools
Claude Code, ChatGPT
Team
Solo
Timeline
2025 – 2026
Outcome
A 14-set texture job cut from ~45 minutes to ~90 seconds
Impact
30×
faster texture conversion for 14 texture sets
~45 minutes~90 seconds
- Four modding chores in one browser tab
- No Photoshop needed
- Files never leave the modder's computer
The Problem
Arma Reforger needs textures in two packed formats, BCR and NMO, that no standard 3D marketplace exports. A modder importing a third-party model has to split and recombine image channels by hand in Photoshop, file by file. Many modders don't have Photoshop.
Textures are only the first chore. Models arrive with several materials that should share one sheet, textures that are larger than the game needs, and material files that were created but left empty. Each fix lived in a different tool.
Users
Arma Reforger modders who bring in third-party models. They know the game's editor well, but they are not necessarily texture artists, and they work with whole model packs at a time.
What It Does
Atlas combine
Merges the textures of a model's separate parts into one sheet and updates the model to match. Fewer materials means less work for the game on every frame. A 3D preview shows the result before export.
Texture pack
Drop in a material's five standard images and the kit sorts them by filename and builds the two files the game expects. This is the job that used to take Photoshop.
Resize
Marketplace textures are often 4K when 2K or 1K is enough. Pick a size per file or for the whole batch, and undo any of it.
Material patch
Scans a mod folder for material files left empty and fills in a working definition. Every change is previewed first, with an optional backup.
How a Task Works
Every task follows the same three steps: add files, check them, then run. Only the current step is on screen, and the stepper lets you go back. The kit opens each task on the furthest step that is ready, so returning users land on the action.

Atlas combine, step three: drag tiles to arrange the sheet, check the 3D preview, export
Design Decisions
Plain words first
The first version spoke in engine shorthand: BCR, NMO, CRM, rewrite UVs. The task names stay, because modders search for them, but every task now carries a one-line description anyone can read.
One action per step
Each step has a single filled button, top right. Everything else is outlined. You never have to work out which button finishes the job.
A sample to learn on
The kit opens with a sample model loaded, so a newcomer can click through all four tasks before finding files of their own.
Nothing uploaded
All processing happens in the browser. Mod assets are often unreleased or licensed, so they stay on the modder's computer.
Try It
The app runs in any modern desktop browser and opens with the sample model loaded.