FILENAMES CONTAINING AN ALIAS ARE SORTED INTO THAT SLOT; THE ALIAS IS STRIPPED TO NAME THE SET. LONGEST MATCH WINS. SEPARATE MULTIPLE ALIASES WITH COMMAS.
Drop texture files here
TGA · PNG · JPG · WEBP · AUTO SORTED
Drop texture files here
{{ set.serial }}
{{ set.statusText }}
{{ slot.label }}
Drop / click
{{ slot.thumb }}
CAMO CRM PREVIEW
{{ set.crmThumb }}
LOAD AO · ROUGHNESS · METALLIC TO GENERATE A LIVE PREVIEW.
OUTPUT FILES
BCRMAP{{ set.bcrName }}
NMOMAP{{ set.nmoName }}
SET ALL →
Drop .tga or .png files
{{ resizeStatus }}
Queue is empty
Drop .tga or .png files
{{ row.name }}
{{ row.dims }}
Drop texture files here
◫
Drop a binary .fbx here
Materials are read from the mesh, then you assign each one a texture set. Output is a combined BCR / NMO pair plus the mesh with rewritten UVs.
{{ heldLabel }}
Atlas layout
×
{{ t.thumb }}
{{ t.label }}
{{ atlasDims }}{{ atlasFill }}
Mesh check
Drag the disc to move the light Drag the viewport to orbit