V{{ version }}
© 2026

Enfusion Field Kit

{{ version }}
{{ activityLabel }}
{{ activityCount }}
{{ activityPercent }}
Drop Folder
or
Choose a Folder
{{ errorMsg }}
{{ scanPhaseLabel }}
{{ scanDetail }}
TASK · 04
CLEAR
Nothing left to patch
{{ emptyDetail }}
FOLDER
{{ dirName }}
EMAT SCANNED
{{ ematCount }}
{{ readyLabel }}
{{ readyCount }}
SKIPPED · ALREADY OK
{{ skipSummary }}
{{ allBoxMark }}
{{ selectionLabel }}
{{ backupBoxMark }}
Write .bak
{{ row.boxMark }}
{{ row.name }}
{{ row.dir }}
{{ row.badge }}
{{ row.note }}
{{ row.preview }}
{{ doneMsg }}
DEFAULT EXPORT SETTINGS
FILENAME ALIASES
FILENAMES CONTAINING AN ALIAS ARE SORTED INTO THAT SLOT; THE ALIAS IS STRIPPED TO NAME THE SET. LONGEST MATCH WINS. SEPARATE MULTIPLE ALIASES WITH COMMAS.
Drop texture files here
TGA · PNG · JPG · WEBP · AUTO SORTED
Drop texture files here
{{ set.serial }}
{{ set.statusText }}
{{ slot.label }}
Drop / click
{{ slot.thumb }}
CAMO CRM PREVIEW
{{ set.crmThumb }}
LOAD AO · ROUGHNESS · METALLIC TO GENERATE A LIVE PREVIEW.
OUTPUT FILES
BCRMAP{{ set.bcrName }}
NMOMAP{{ set.nmoName }}
SET ALL →
Drop .tga or .png files
{{ resizeStatus }}
Queue is empty
Drop .tga or .png files
{{ row.name }}
{{ row.dims }}
Drop texture files here
Drop a binary .fbx here
Materials are read from the mesh, then you assign each one a texture set. Output is a combined BCR / NMO pair plus the mesh with rewritten UVs.
{{ heldLabel }}
Atlas layout
×
{{ t.thumb }} {{ t.label }}
{{ atlasDims }} {{ atlasFill }}
Mesh check
Drag the disc to move the light
Drag the viewport to orbit
Detected materials
{{ m.meta }}
{{ slot.thumb }} {{ slot.short }}
{{ footerStatus }}
{{ t.message }}